Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population
Abstract Background Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming.With the growing number of read more gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed